The poison damage’s crit multiplier is capped at 1. Because the buckets are multiplicative, whichever bucket is 'more full' gets a lesser return on each upgrade. Reroll item on barb alt. 2. 99 at GameStop. For sweaty nerds like us not knowing how damage works was intolerable. The spreadsheet not only calculates the average damage per second, but also the average number of hits and seconds needed to kill an enemy. 5% damage boost, but degrades % wise over time. 2 on Damage Buckets. g. With the release of their December 2021 Quarterly Update, Blizzard unveiled a ton of new information regarding Diablo IV. Target takes Burn DoT (damage over time). If you can keep your berserk rolling then you can chain multiple WoTB together and get a massive spike to damage. So long as these sources fell into a different “bucket”, they are multiplied together, creating insanely high numbers in the process. The Damage Bucket theory for Diablo 4 damage calculations has received an update - this what you want to know to maximize your in-game damage. Far more vaulable for the WW builds IMO. The sheet is filled with my character as an example. And additive damage will fall off more and more, the more you stack. These damage buckets consist of elements such as main attributes (Strength, Dexterity,. dark, gorey, brutal, not that catroony bullsh*t we. I feel I should explain based on some of the replies. Additionally, it can be used for quickly comparing two. show each bucket and the additive and multiplicative bonuses inside each bucket. However, what you want to strive. Estimated read time: 2 minutes. Vulnerable (230%+): Vulnerable applies a multiplicative damage increase of 1. The thing to consider are the two sets of DPS/Damage values. They fixed majority of itemization issues. Anyhow, thank you again for. These are Main Stats, [X] Percent Damage, Attack Speed Bonus, Critical Strike, Additive Damage, and Vulnerable. This effect alternates between 2 sets: Fire, Lightning, and Physical. 68%! Example of the new feature with dynamic stats comparison for most of the Damage bucket list multipliers in D4, with allocation to add your OWN class specific multipliers too! This guide will explain and demonstrate the new damage bucket system in Diablo 4's new season, Season of Blood. errorContainer { background-color: #FFF; color: #0F1419; max-width. I use this to break character/monster damage down against a range of AC values. Resists and lucky hit are the odd men out as they don't reflect the true values. xlsm" in Excel 2013. • 1 mo. This is correct. For the people that understand damage buckets, you can treat the increase in damage between these 2 weapons as its own separate damage bucket. so i watched latest rhyker video about how exactly multiplier damages work and i still dont get it after watching it for example i got a ring with mods. It looks cool on your stat sheet; but that’s about it. PC General Discussion. In our first breakout feature regarding the Diablo IV December 2021 Quarterly Update, we have already talked about the technical. show each bucket and the additive and multiplicative bonuses inside each bucket. each bucket has a category, and everything outside the category will get multiplied?? not added?? karma-6706 May 31, 2023, 12:47pm #2. 75: 35 (full) / 10 (empty) - Canteen (holds 2 qt. Explore the best endgame and leveling Diablo 4 builds including Paragon Boards. unlock Occultist by completing a dungeon that gives you a power in the Codex of Power. StRaItJaCkEt-1704 June 9, 2023, 5:25pm 2. TLDR, the goal in Diablo 4 is to stop doing this: And instead, do this: In this article, we’ll help. 085] 780 [0. The first 5 buckets—depending on class—have a between 10 (barbarian) and 14 equipment affixes (Druid & Rogue) all added up between them. The plus side here is the damage formula is now complete. 05 = 305%) is better than 125% in just one (well, 125%). These Buckets consist of Additive damage, Multiplicative Damage, Vulnerable, Critical Damage, and Attribute. The first modifier increased your total possible damage by 50% the second one took it from 150 to 200 which is only a 33% increase. Weapon And Skill Damage. It will equal out to an additive 50% modifier. Diablo 4: Damage Buckets Explained - Season 2 Update. 015 – 0. Stat 1. Remember: Always refer to your Operation and Maintenance Manual for guidance on. Characters that dual-wield receive weapon damage from both weapon slots. Just turn off your damage numbers so you don’t get depressed. B) 10*22* (1+3+4) = 1760. Passive Changes. Before, damage sources such as Critical Strike Damage, Vulnerable Damage, and Overpower Damage were in different buckets, and when these buckets mixed with each other, the full amount of bonus damage from each bucket was multiplied together. Will launch very soon the basic functionalities so you can calculate the best set for your character! Diablo 4. 2. A d4 damage die has 3 times as much chance to critically fail as a d12 using this rule. This matters because Base damage bucket is very important but it has very few things that fill it. Damage Buckets. Spreadsheet: This video explains errors in my prior dama. But what sets it apart is WotB. Follow me on Twitch! Bucket Info DnD damage calculator. The Detrimental Impact of Patch 1. If anyone has more Aspects to add, go to the occultist, put the item with the aspect in the extractor and hover over the Aspect without extracting it. 47240]Try using the canvas renderer. Alle aktuellen Damage Buckets, die ihr nutzen könnt, lauten wie folgt: Hauptattribute. It doesn't matter what it is. Archived post. Damage = (Base Weapon Damage * +%skill damage) * [Main Stat * ∑(Crit Damage) * ∑(Additive Bucket) * Vulnerable * (Product total of Global Multipliers)] + Overpower ^ This is not “Exactly” correct, there’s subtle differences in how it’s actually calculated, but the subtle differences won’t make a difference when deciding one stat. Thus you should always look-out for x% Damage multipliers rather than +% ones. So in most cases, +crit damage is much better than +core. It needs to be easier to apply, so you won't be forced into specific skills, and it needs to be more diverse, based on damage types instead of a general stat. Introduction Strengths Weakness Equipment The Sorcerer…. Rings 1 and 2: +20% Damage to Stunned Enemies. . These will multiply against each other 50 x 50 = 2,500 If they were within the same bucket the damage would simply be added. Now let's talk about the damage rework with a before and after. Now, understand that there are 3 multiplicative damage modifiers in Diablo 4: [X] % Damage. However, this was not clear from the character stats within the game during the betas. Angriffsgeschwindigkeit (erhöht nicht. Then 20 rounds fired every 3 seconds total, 20 rounds/3 seconds = 6. When OP procs, remove the "base hit" damage portion from the equation completely. Keep a link to the master for updated versions. 68%! Example of the new feature with dynamic stats comparison for. Similarly, the S pulse mk2 has a firing rate of 16 RPS, BUT only 4 rounds per magazine,. ) $0. Archived post. 2. Alternatively, you can single-click the Portion of Budget chart, and press Ctrl+C to copy it. If we assume damage pots are at 30% these values become depressing. Developer’s Note: Builds that utilized Critical Strike Damage and Vulnerable Damage have been disproportionately powerful. 67 RPS = 213. This (I hope) represents 10 main stat damage * 20 crit damage * 10 total random damage boosts added together. Either from skills or such. Sorcerer. Damage = (Base Weapon Damage * +%skill damage) * [Main Stat * ∑(Crit Damage) * ∑(Additive Bucket) * Vulnerable * (Product total of Global Multipliers)] + Overpower ^ This is not “Exactly” correct, there’s subtle differences in how it’s actually calculated, but the subtle differences won’t make a difference when deciding one stat. . Like even a 1990s fps game that has a double damage pickup and double damage headshots needs to decide if both means 300 (get an extra 100% damage twice) or 400% (double it then. This does no damage vs this does mega. Now I take that same skill and all three modifiers and I. Codex of Power. net! 1) Weapon Damage. 0: Mobile Support: Access your damage calculations on the go! Our tool now offers seamless mobile support, allowing you to fine-tune your damage potential wherever you are. 92 * [1+ 0. Be sure to also check out Kripparian’s video on gearing tips linked below for more expert. Weapon base damage * attack speed * additive damage (including vuln + crit) * main stat (%) * 1. The damage for DoT skills against vulnerable enemies can be calculated as follows: Damage per tick = (Total Damage / Duration of DoT) * (1. The Relative Stats show how much each of each bucket you would need for a 1% overall DPS increase. ChillinSpree-1165 June 30, 2023, 4:31am 11. While Berserking, your other skills gain +5% Attack Speed for each stack of Frenzy you have. They're kind of self-explanatory, but just in case here you go. Awesome, I thought. There are still too many people following and. This is my second. As players are fighting a boss in Diablo 4, they will notice that below the boss's health bar there is a small yellow bar that will slowly fill. . Rufie-1916 June 23, 2023, 6:24am #2. Other damage boosts too, so it wouldn’t be. It appears that there are problems with the macros used in the "Character Manager" tab for the 3rd, 6th, 8th, 9th & 10th characters. It just multiplies your damage, always. If it is not vulnerable, then 750 dmg (losing the x1. Stash that item. +X% Damage. If you see +10% then it's in a bucket with every other + modifiers and the first ones are very good and the more you have of them, the less you get out, so you want some, but not too many. Hewed Flesh. the solution would be to express these buckets on the character info panel. First, launch Diablo 4 and access the in-game settings. 36 43 430 Medium Bomb 3. Hello, I just completed an Excel spreadsheet that I have been working on that calculates and displays your character's dps, its damage reduction, its effective health, and various other information. By understanding how the different types of damage stats and types, you can deal more damage by multiplying stats rather than just adding them. Your two options are Arc Lash or Ice Shards, literally everything else in our kits is absolutely unviable and. FearlessTruth-Teller • 1 mo. In the end, 99% of damage buckets are multipliers and that is simple math. How does damage bucket works in diablo 4? PC General Discussion. You've arrived! If this is your first character in Diablo 4, start making your way through the Proluge of the main story. So in most cases, +crit damage is much better than +core. I’ve been playing sorc exclusively since the Server Slam and jumping all over build planners and spreadsheets and making sure I stayed up-to-date and in-the-know on sorc, and right now there are literally only two viable Tier4 builds and they both rely on the exact same mechanic. We recommend using the table of contents jump below or Cntrl + F to help you find what you’re looking for. In D4, physical/elemental, damage to slowed/injured/etc. 217K subscribers in the diablo4 community. Spreadsheets Detailing Each Classes Skills that Apply Status effects. 0]%,. Based on the general assumption that crit dmg is its own dmg bucket, the expected value of relative damage increase will be accurate no matter your build (assuming of course crit dmg is a. They're in separate damage buckets, so you still want some source of it. Main Stat, [X]% Damage, Attack Speed, Crit, Vulnerable and Damage To/VS/With. So people call it additive and don’t think about it. A bucket is a collection of stats which, in the damage formula, are lumped together and contribute to each other additively. 0: Mobile Support: Access your damage calculations on the go! Our tool now offers seamless mobile support, allowing you to fine-tune your damage potential wherever you are. Damage buckets in Diablo 4 is a community term used to describe the different categories of damages in the game. If we apply this factor over all the levels, that means each level, a character's damage should increase by a factor of 6 1/10 =~ 1. 05] 460 [0. This is what is happening: the big hit hits you for the full normal damage minus any other damage reduction buckets even though, some of the hit damage caused you to go under 35. Highlight cells in the budget spreadsheet, then press Ctrl+C to copy the data. En revanche, les dégâts infligés aux ennemis proches ou sous l'effet du Berserker ne sont pas. 44 DPS. Learn about Inherent Characteristics, Affixes, Legendary Aspects, and upgrading gear. 2 + 0. Contribute. That's a massive increase from 70% damage and 50% Lucky Hit without Combo enhancements. We found all the items from Point 3 and 4, and also have our Mainstat Dexterity at 1000. Ferrsai-1913 July 15, 2023, 3:43am 2. This guide shows how much damage each individual small or large munition does to a carrier. 75] (crit damage) = 3. I can consistently get 2mil. The second is for half your level, rounded down. unlock Occultist by completing a dungeon that gives you a power in the Codex of Power. The original idea for the build was to create a character with a focus on very fast clear speed that would also deal high single target damage for very quick dungeon farming. 2. BumbleBee-2961 June 4, 2023, 9:36am #1. E. The first two damage buckets are weapon damage and skill damage. Changes to functionality of Vulnerable, Overpower, Crit Damage and Elemental Resistances. And since all the damage values inside a bucket are just added with each other, the order inside the buckets doesn’t matter either. High burst damage. I have 1245 Strength. This threads purpose is to compile every useful D2 related spreadsheet into one easy to browse through place. The first box (from left to right) is for the total bonus. Each specific rare node's requirement varies slightly though, some are 160, 270, 340, 450, 540. Between its massive CC, crazy damage, and powerful defensive synergy Lucky can kill Uber Lilith easily, blow through T100 Nightmare Dungeons in minutes, and crush it in PVP. Diablo 4 - In-Depth guide to damage stat interactions - Damage Buckets explained - New interactions! Waddling Duck 3. Here we update the D4 Season 2 Class Build Tier Lists and cover the best builds for Rogue, Barbarian, Necromancer, Sorcerer, and Druid! Diablo 4 Season 2 Best Builds Tier List For Each Class (1. Calculate the most optimized gear to deal enormus amounts of damage to sanctuary's devil forces! Create, share or find builds for your favorite class. If you have choosen to do Seasonal play/Skip Campaign, start doing activities to level up right away!Stagger Explained. 12] Amulet, Chest Armor, Focus, Focus, Pants, Totem, Shield +[18. Learn one fundamental difference between D3 and D4 - > in D3 you need items for build to work and in D4 you need skills to. To simplify the formula: A*B*C= damage. Attack speed doesn't compete (different slots). Blood Wave; Damage increased from 90% to 120%. The build relies on having high Fury and resource generation to keep HotA's damage high while simultaneously charging Death Blow up for an empowered hit. It will tell you the name of the Aspect + where it can be slotted. Rebalance vulnerability stats to reflect the current debuff calculation method. Also, *dmg, like crit and vulnerable, stands on a bucket of its own and is just as important. For. Walking Arsenal. The values of item affixes are rerolled when a piece of gear crosses a breakpoint. In this Diablo 4 Druid leveling build we will focus predominantly on the. If we assume damage pots are at 30% these values become depressing. Spreadsheet: This video explains errors in my prior dama. 1. e. So mods with flat damage could have deceptive value. Where is G17DF? I was not even aware of that pistol even existing in the game. Introduction. 97 Sorc here running ice shards. 2. 10% dmg to distant enemies. After roughly a month i’m trying to put the whole experience you get when coming mostly blind to Diablo 4. Add the X% damage increase to the OP buckets. So many. Add Vulnerable damage to the OP buckets. BUT!! your stats on gear sucks so bad!. Make vulnerability a hard 20% debuff, leave. So, I. 99 at GameStop. Enemies need to be frozen for Ice Shards to reach its full damage potential, boosted by numerous legendary mods that further enhance the effects of spells. Hellow guys, Welcome to my website, and you are watching 100x Your Damage with This Trick | Diablo IV. For 2h Sword, I wanted crit dmg/vul dmg/core damage/str or all stat I would buy one that gave crit dmg/vul dmg/core damage with decent affix, then reroll STR or all stat myself!Strengths. In fact the bucket analogy is there to make clear the operation order (that matter)!The Damage Bucket theory for Diablo 4 damage calculations has received an update - this what you want to know to maximize your in-game damage. Here is my example I am using to try to understand this, if the premise is wrong, please let me know. All 4 Weapons: +25% Damage to Crowd Controlled Enemies. [5 – 12]% Damage Reduction from Shadow Damage Over Time-Affected Enemies. Your two options are Arc Lash or Ice Shards, literally everything. Grim Harvest. As per the D4 sorcerer subreddit discord, the current damage buckets are looking like: Vulnerable Crit Damage Main statDamage to chilled, or slowed, or frozen all do more damage than crowd controlled enemies since crowd control is generalized. Also, how is a ring that is meant to add 30% to damage, adding 44%. An enormous bucket of additive damage modifiers. Beyond that, anything that isn't rolling as big a die as possible for damage is disadvantaged. And since all the damage values inside a bucket are just added with each other, the order inside the buckets doesn’t matter either. Hey folks, I have been seeing much content about damage output assumptions (aka damage buckets theory; multiplicative vs additive dmg) that are pretty important for in-game decisions as you gear up during levelling and end-game. These items have different stat values known as Affixes. Weapon Damage: Derived from the item power of your weapon (s). There is a maxroll damage for beginners and mobalytics damage buckets deep dive. I don't want D4 to be D2, but there are good things in other ARPGs that they could and should learn from. All except Vulnerability, Crit Damage and Overpower. 16 20 500. ::sigh:: Level 71. 6 is our scaling factor over 10 levels - after advancing 10 levels, a character should deal about 6 times more damage. 99 at Best Buy $69. 5 – 39. ago. This (I hope) represents taking 2% more crit damage vs 2% more random additive. . 5mil. The Arena is a game mode in which players draft decks to. 1. e. There are several damage multipliers (or so-called Diablo 4 'damage buckets') in the game that further increase. GruulNinja. This insanely fun Diablo 4 Druid leveling build focuses on the Werebear skills to deal massive damage with Overpower and Pulverize. I don’t believe his minions are hitting for 2 million- could be his shadowkey passive. . Sorcerer Summary. In Diablo 4, damage buckets encompass various categories and factors that contribute to the overall damage. The game gives tips along the way about some of the fundamentals. Necromancer Aspects. Here I will go over the board and glyph choices:. Awesome, I thought. I will let you know if I can figure out what stats give what values but according to everything I have seen, damage buckets apply at 100% to all skills. Follow me on Twitch! Bucket Info 20 rounds fired every 3 seconds total, 20 rounds/3 seconds = 6. Today, I'm happy to announce the release of version 1. Check out the table below showing the. Rogue. What are Damage Buckets. -Different buckets are multiplicative with other damage buckets So you have stuff like +damage to elites, +damage to chilled enemies, +damage to stunned enemies, +damage while fortified, etc, etc. Necro Willpower (for example) starts at 170 on the 1st board, then 270 (for some, but not all), 340, 430, and 550. Your pants should be your main defense item. Damage = (Base Weapon Damage * +%skill damage) * [Main Stat * ∑(Crit Damage) * ∑(Additive Bucket) * Vulnerable * (Product total of Global Multipliers)] + Overpower ^ This is not “Exactly” correct, there’s subtle differences in how it’s actually calculated, but the subtle differences won’t make a difference when deciding one stat. The former stacks directly, while the latter compounds, leading to different impacts on gameplay. , Vulnerable Damage is a different multiplier from Critical Damage). Diablo 4 Damage Buckets (How Damage Works) In the deep dive, we’ll be covering how Diablo 4 damage buckets work, which will also explain how injure output in general actions. Here is an example: If I had 50% critical rate, instead of my current 24. Both +% Vulnerable Damage and +% Critical Damage, however, are their own Damage Buckets, meaning that they are separate damage multipliers in the damage equation, while most. If anyone has more Aspects to add, go to the occultist, put the item with the aspect in the extractor and hover over the Aspect without extracting it. To compare gear for DR purposes, go to the second DR sheet, and enter the stats of the gear you want to remove, and the gear you want to. In this case, your damage output would be amplified by a significant +300%. When the necro has similar damage levels to other classes, the necro is objectively way worse than the other. I assume at least a few of you have seen the damage bucket spreadsheet as seen on Krip's channel or wherever. We have 5 damage buckets: Global Multipliers, Main Stat, Additive Damage, Critical Strike Damage, Vulnerable Damage. You calculate it as you normally would for an attack or damage roll (half level, proficiency, etc. This includes changes to Fortify, Overpower, Vulnerable, and Critical Strike. Yes, but "everything else" is just as valuable as vulnerable and critical in that formula. That’s because in D4 monsters have armor. 0%, which confirms that this particular weapon has a very middling Damage to Crowd Controlled Enemies stat roll. Today we are going to talk about Damage Buckets. If you can keep your berserk rolling then you can chain multiple WoTB together and get a massive spike to damage. If I am able to replace both 2h weapons with each +78 all stats for some +dmg to whatever I would be near your stats. errorContainer { background-color: #FFF; color: #0F1419; max-width. How Diablo 4 Damage Buckets Multiply DPS (video + proof of testing) Hi, I'm AceofSpades! Me and my friends from Goblin Inc, think that doing BIG BOOMS is all that matters. Damage increased from 67. jabodagabo or jabodagabo#4818 just say Hi D4. are all put into the same "bucket", so these damage modifiers are considered Additive rather than Multiplicative and do not provide an equivalent amount of increased. Just for you to see how it would look in an Formula. Overall, there are six known damage buckets. Check for cracks, wear and other damage to maximize lifespan. The affixes are. I'm thrilled to share my meticulously crafted spreadsheet designed to calculate the probability of upgrading stats when enhancing your mighty weapons and formidable armor. Dual-Wield Weapon 2. If you see something like "x10%", you want it. The passive skills. First steps in to the brutal world. 5 times as much damage as. Find builds for every class for any game style. Prepare to ascend to new heights of power and precision! Spreadsheet Link: [Unleash the Power - Diablo IV Probability Calculator]( AffixUpgradeCalculator. ) Conceited Aspect (Deal [15-25%] increased damage while you have a Barrier active. They did mention changes to Vuln, Crit, and Overpower will be coming in Season 2, they just. 6% Damage) is in it's own bucket of. First, launch Diablo 4 and access the in-game settings. It's my understanding that there are no buckets in calculating defense (as opposed to the 6 buckets for offensive damage). E. Most Core Skills are impactful but they also require a large amount of Spirit. Stat 4. Diablo IV Season 2 is now live, and its accompanying update is a doozy, with the full patch notes counting in at over 14,000. 5) = 90,000 I'm going to post this in another thread to get verification Edit* For further clarification this is with the assumption that you do not have bonus to core skill damage in the first place. Head for Options → Gameplay → Enable ”Advanced Tooltip Information”. Several build guides have core skill damage as the one to go for (bone spear) after crit damage. BumbleBee-2961 June 4, 2023, 9:36am #1. 10% dmg to distant enemies. At many points, higher base damage will be worth more than further multipliers. All Damage modifier rolls are now combined into one bucket. I’m a numbers guy and plan to play Barbarian on. Build order suggestion to start well your season. A build can achieve the same thing in different ways, especially in a game like D4 where damage buckets exist. Since I believe many people don't understand what the Bucket Theory implies, this post's goal is to contrast the canonical damage calculation that exists in nearly every ARPG game and the so called Bucket Theory. 67 RPS = 213. Singularity-11212 July 5, 2023,. Database. 60 of 500 would be a 12% damage increase) and would be better than vuln damage. The Barbarian is the only class in Diablo 4 with the amazing Berserking buff, which gives them 25% increased damage and 30% Movement Speed. ago. It looks cool on your stat sheet; but that’s about it. Stay a while and listen as I go through this new helpful tool to help you easily calculate your damage in Diablo 4 and determine how to optimize your affixes. For a melee focused rogue you always want to use a Xbow. Legendary affixes: 1 per Legendary item; are 2-3x more powerful than a Regular affix; can be extracted by the Occultist and stored in a Legendary Aspect for use in. Diablo 4 Damage Buckets Spreadsheet. Looking for some Barb assistance. All i’ve seen was the intro-trailer, and a few hours of some streamers at the pre-release. Rings. This meant the most effective way to increase your damage was to get as much bonus enemies. [X]% Schaden. 2 and the +2) Do these values only apply to combination. All other damage modifiers, such as Close, Distant, Fire, Cold, Bleeding, etc. Min/maxing to get most out of your build. In conclusion, building a strong character in Diablo 4 requires understanding the damage buckets, choosing effective defensive options, and considering conditional mechanics. Fixing resistances is obviously a good change so long as they provide sufficient defense. Video here. Speed is your attack,. 2 changes to high heavens while chanting a blizzard gospel gives me little hope. ; Whirlwind is the core of our build. Base damage * (Product of each applicable source of. Berserk. The damage buckets are an asinine thing, the game needs to clearly explain to the player what each stat is actually doing or at least have some kind of help section. , strength for barbarians) grants you a damage multiplier. So the equation to determine damage is. Let me know if anyone has any questions. 3. Link to calculator. Diablo 4 offers players tons of new mechanics and interesting gameplay features, one in particular that many players are extremely interested to see is how the new armor system will function compared to Diablo 3. Your total damage is computed as 10,000 * (1 + 0. In Diablo 4, damage is calculated through various multipliers. D4 isn’t “put the highest damage/armor item on and win”. Here is an example: If I had 50% critical rate, instead of my current 24. I understand the different affixes that go into each bucket, but is the goal for high damage to have one of these affixes in a different bucket for each piece of gear? Obviously only affixes that compliment your build, but is that what I should be trying to do? Vote. It’s. Along with the Affixes that can roll on each item, Some armor and ALL jewelry have passive Affixes located at the top of the item’s tool tip. Rogue. They buffed all the specific additive damage types in the damage type bucket so fire or poison can go higher, but they interact with the other bucket multipliers the. for example, Damage while Fortified and Damage when Close are in the same bucket. 19623, so about 20%. My impression of the skill in beta that it’s an underwhelming skill. For DD, it's just whatever damage is being applied, and it's applied once (i. :) Hello D4 community. Araii-2769 June 22, 2023, 11:59am #1. Previously undiscovered interaction. I’m aware that there are several buckets (I. 3. +50% crit damage would be : 20,000 dmg + 350% Crit damage (20000 x 3. B) 10*22* (1+3+4) = 1760. Rep sells $100,001-$150,000, they earn 10%. The only exception to this is on bosses that feature a 2x Crit Multiplier. To put it simply, a stat range increase from Item Power 120 to 125 (via a new drop or upgrade at the Blacksmith) could be 1%, but from Item Power 148 to 151, it might be a huge 7%. g.